﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Game.templates.npc
{
    public class WalkerRouteType
    {
        public static readonly WalkerRouteType LENGTH=new WalkerRouteType();
        public static readonly WalkerRouteType ROUND = new WalkerRouteType();
        public static readonly WalkerRouteType RANDOM = new WalkerRouteType();
        public static readonly WalkerRouteType DELETE = new WalkerRouteType();
        public static readonly WalkerRouteType FINISH = new WalkerRouteType();
        public static IEnumerable<WalkerRouteType> Values
        {
            get
            {
                yield return LENGTH;
                yield return ROUND;
                yield return RANDOM;
                yield return DELETE;
                yield return FINISH;
            }
        }

        public static WalkerRouteType[] VALUES = Values as WalkerRouteType[];
    }
}
